Owlet

Quick facts \\\

Time: 

  • April. 2024 - July. 2024

  • 8 Weeks

Key Details:

  • Group project (13 members)

  • Custom Game Engine

  • ECS Architecture

  • Done in C++

  • Gameplay, UI, and Tool Contributions

  • Published on Itch.io

What I did \\\

The team developed a real-time strategy game on a custom engine that had been in production for eight weeks before I joined. My main contributions included expanding the building system to support wall placements via mouse dragging, and rebuilding the camera system by replacing the original 2D orthographic view with a full 3D camera. I also simplified the controls for zooming, movement, and orbiting, making navigation more intuitive. To support content creation, I implemented a socket system that lets designers and artists attach props to unit hands directly within the editor. Additionally, I contributed to the UI by building the main menu and settings pages.

Problems & solutions \\\

  • When I joined I was overwhelmed by the code base. Being a new member to the team I initially struggled to find my footing, figuring out what to work on and how to implement it. Teammates were too occupied to properly orient me.

    • I asked the team if I could take a day to go through the code base and understand it better.

  • VA plus fence discussion

  • VA socket system

MARKUS.fyi ///